Jeb Hataska
EVE University Ivy League
5
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Posted - 2011.11.22 20:29:00 -
[1] - Quote
Salpun wrote:Easier way to tell if you are warp bubbled, scammed or any other effect on your ship. Right click the effect icon to target or view who is doing it to you. Also, separate options for what appears in the combat log and what is flashed in the text box in the middle of the screen. I want to see how well my guns/drones are hitting in the combat log, but save the text box for important stuff, like being warp scrambled, how far out of drone control range my enemies are, etc. Right now during combat the notifications flash on my screen so quickly I can't read any of them, so I want to disable some of them without removing them from the combat log.
The drone AI. When I command my drones to attack a target, they should not switch to a different target until the current one is dead or out of control range.
The drone window seems awkward to me. Have you considered putting launched drones in a separate window, similar to the fleet watch list? I always want to see whether my drones are taking damage, but my Dominix's drone window is too bulky if I have all drone groups expanded, so I spend lots of time expanding and collapsing as I launch and recall groups of drones. Also I want to have my launched drones appear near some part of the screen I watch a lot--my HUD or my targets--so that I notice if they take damage, but I don't need to see my drones in the drone bay, so I'd choose to put them in the bottom corner of my screen if it was a separate window.
Finally, consider giving some hint at what damage type my ship is taking, to improve the new player experience. It broke immersion for me as a new player to have to Google to find out that Serpentis do kinetic/thermal damage, etc., after the tutorial told me I should pay attention to my resistances. If you don't want to make it as easy as breaking down damage by type in the combat log, perhaps there's something more vague that would work. Some ideas I had:
- The combat log could tell what type of ammo an NPC hit me with, and it's up to me to look up what kind of damage that ammo does.
- Right by my shield/armor percentage, it could tell me which of the four damage types I have been affected by most (taking my resistances into account) in the last 30 seconds.
- The shield/armor/structure alarms could be paired with some sort of RP warning in the combat log ("Your armor is overheating!" for thermal, "Concussive forces are straining your armor integrity!" for kinetic, etc.) based on what damage type I've been most affected by in the last 30 seconds (taking my resistances into account). This would tell me what resistance I could try boosting before I come back to attempt the encounter again.
- [edit] Easiest, and maybe best, of all: Add a short note to the end of the Show Info on NPC factions, e.g. "Serpentis forces usually deal kinetic and thermal damage." It's just a hint for new players after all--they will look at damage tables online later.
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